Even though I didn't get to set their characteristics and personalities, I liked having them defined for me because it added to the narrative. But for example I was playing "Zak McKracken" (great but very difficult puzzler) and there are a bunch of set characters that are pre-scripted and have their own quips and stuff. I know there are a lot of gamers who feel the opposite, so this is my subjective view. Like Link or Mario, where I am working with the character and they have a bit of their own personality. To me its a bit too much work to try to make a character and a lot of times I just make something that looks like me with funny hair or a big nose or something.įor me, I have fun in being given a roll. Just to throw my hat in the ring here: I actually dislike character customization in single player games. (I think that Tin Man Games' adaptation of The Warlock of Firetop Mountain did something like this.)
That might allow players some degree of choice and self-representation, without the expense of building a full character editor. One potential compromise might be to offer a set of varied, pre-made characters. That said, I suspect that there are those for whom it is an important feature, whether for personalisation, representation, or even just because they enjoy the process of creating a character. So, if at all, I don't think that it's terribly important to me, at the least. Further, I don't think that the presence of a character-creator is one that I generally make a point of looking for. However, one of my favourite RPGs (albeit an RPG/adventure hybrid), Quest for Glory, offers no customisation beyond the choice of class.
When the character is somewhat generic (as opposed to fixed, specific characters like the Nameless One from Planescape: Torment) I think that I do like making a character that feels like it's "my own". I'm not sure of how important it is to me, personally. The game also has this habit of setting up the most beautiful scenes organically and you will just want to stop and stare for a while.Hmm. This great visual design extends to the other human characters too all the tribes have a varied visual design that also gives hints towards their origin and culture. They also have great visual design so it is easy to tell from a glance what robot you were fighting and even if you have never encountered a robot before you can make a good guess as to how dangerous an enemy robot is going to be and what it does.
The robots all look great as well they are all richly detailed with multiple layers of weapons, armor, and synthetic muscles as well as being amazingly animated.
There is just always something new and interesting to see. The diversity of biomes is just staggering and even though it feels weird that they are all within walking distance from one another. There are a huge array of environments in Horizon Zero Dawn dense jungles, frozen tundras, imposing mountains, dilapidated cities, futuristic military installations, and alien cauldrons. Aloy looks great and is wonderfully animated. Everything looks great: Aloy, the environments, the robots, and other humans, literally everything.
The first thing that struck me about Horizon Zero Dawn was how drop-dead unbelievably gorgeous the game is.
Horizon Zero Dawn is the best-selling PS4 exclusive for a number of reasons.